Game guide · SBBEN
Rules, controls and help for Mastermind
Keep the goal in view while choosing a move. Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. Try the rule on the board, then read the next instruction. The computer chooses four positions from six colours; repeated colours are allowed. Keep the goal in mind before your next move.
Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition.
Practice beyond the first move
Keep the goal in view while choosing a move. Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position. The game area remains available above the explanation.
Your goal
Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. Keep the goal in mind before your next move.
The playing sequence
- The computer chooses four positions from six colours; repeated colours are allowed.
- Select a code position and then choose a colour. Fill all four positions.
- Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position.
- Each secret peg can match only one guess peg. Use the feedback to narrow the next guess.
- Find all four exact positions to win. After ten unsuccessful guesses the secret code is revealed.
Using the playing area
Check the rule below as you play. Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. Try the rule on the board, then read the next instruction.
See how the rules apply
Read the position before choosing your next action. For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match.
A useful caution
Use the controls beside the game rather than guessing the rules. Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret.
A few questions answered
On this page, what is the aim of Mastermind?
Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. Keep the current game state in view while applying this rule.
On this page, how do the controls work?
Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. The instructions above use these same rules.
During a round, can you show an example?
For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match. The game is played locally in your browser.
Which mistake should I avoid?
Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret. The instructions above use these same rules.
For this game, what rules and limits are used here?
Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition. The controls work with mouse or touch.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. A new round resets the current game.
For this game, can the secret repeat a colour?
Yes. Any of the six colours can appear more than once. You can start a new round from the game controls.
When I start, what does misplaced mean?
The guessed colour appears in the secret but not at that position, after exact matches have been accounted for. The worked example offers another way to follow the rule.
When I start, are colour numbers part of the rules?
They are labels for accessibility; the number and its colour refer to the same peg choice. You can start a new round from the game controls.
Can I see the answer?
The answer is shown when you solve the code or use all ten guesses. The controls work with mouse or touch.